OmniROI / UXPlus · Pilot

Where do users get stuck or decide to give up?

Review task steps and supporting screens to identify improvements. The current pilot covers games.

View pricing and plans →

Who it is for

Game product and experience teams investigating where users get stuck, repeat steps or leave.

What we analyse

Review task progress and supporting screens to identify repeated actions, delays and abandoned steps, then prioritize issues for the next iteration.

What you receive

Task completion and drop-off, time by step, repeated actions and improvement priorities. Deliverables and fees depend on the study plan you choose.

Study scope and limitations

The current online service covers games. Confirm the version and study scope first.

Cannot directly establish:Overall satisfaction, retention or revenue change, or behaviour in scenarios outside the study scope.

Each output explains where the sample came from, what supports the finding and which questions remain unanswered.

Read our methods →

How to start

Confirm the pilot scope and study requirements first.

The experience study plans available online today are for games. Other categories are scoped case by case.

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